Flappy Bird
[Fall 2025] This project implements a complete recreation, and expansion, of Dong Nguyen's popular 2013 mobile game,Flappy Bird. The game is structured like the original, including gravity-based motion, scrolling obstacles, hand-drawn sprites, scoring, and sound effects. Our version expands upon this by introducing multi-modal gameplay, letting the player use either a button, their voice, or a handheld remote to generate flaps. Our project was implemented on the RP2040 microcontr
- Suitable forB.Tech/B.E Embedded Systems students
- Build time4-6 weeks
- LevelIntermediate
- Available atAjvika Labs, Kakinada
About this project
Project Demo
Overview
This project implements a complete recreation, and expansion, of Dong Nguyen's popular 2013 mobile game,
Flappy Bird
. The game is structured like the original, including
gravity-based motion, scrolling obstacles, hand-drawn sprites, scoring, and sound effects. Our version expands upon this by introducing multi-modal gameplay, letting the player use either a button, their voice, or a handheld remote to generate flaps. Our project was implemented on the RP2040
microcontroller, generating a 640×480 VGA video signal entirely in software while simultaneously handling real-time input, physics, optimized collision detection, and audio
synthesis.
The motivation for this project was to recreate a game we had enjoyed when younger, while also exploring the limits of what can be achieved on a
resource-constrained microcontroller.
Generating VGA video, mixing audio, and handling sensor input concurrently presents a high workload for the system, so we met timing constraints by making optimizations like only checking the pipe nearest to the bird for collisions, or using fixed-point arithmetic.
Detailed Project Description
Flappy Bird implements complete game logic — board/state, rules, turns, scoring and win detection — behind a responsive interface.
How It Works
1. The game state (board, players, score) is modelled in data structures.
2. User input is validated against the rules before the state is updated.
3. The screen is redrawn after each move and win/lose conditions are checked.
4. Scores and settings are saved between sessions.
Technology Roles
- RP2040
- C
- VGA
- IR
- IMU
- audio
Implementation Steps
1. Design the board/screen layout and list the rules precisely.
2. Set up the project in C, Arduino IDE and create the game screens.
3. Model the game state (board, players, score, turn) in data structures.
4. Implement move validation, turn handling and win/draw detection.
5. Add rendering, animations, sound and score persistence.
6. Play-test extensively for rule errors and edge cases; polish the UI.
Key Features
- Rule enforcement
- Smooth rendering
- Score tracking
- Restart / settings
Expected Output
On completion the student will have a playable game with correct rules and score keeping.
Deliverables
- Complete source code with comments
- Database schema / data model and screen flow
- Project report with screenshots and results
- Demonstration-ready build
Overview
This project implements a complete recreation, and expansion, of Dong Nguyen's popular 2013 mobile game,
Flappy Bird
. The game is structured like the original, including
gravity-based motion, scrolling obstacles, hand-drawn sprites, scoring, and sound effects. Our version expands upon this by introducing multi-modal gameplay, letting the player use either a button, their voice, or a handheld remote to generate flaps. Our project was implemented on the RP2040
microcontroller, generating a 640×480 VGA video signal entirely in software while simultaneously handling real-time input, physics, optimized collision detection, and audio
synthesis.
The motivation for this project was to recreate a game we had enjoyed when younger, while also exploring the limits of what can be achieved on a
resource-constrained microcontroller.
Generating VGA video, mixing audio, and handling sensor input concurrently presents a high workload for the system, so we met timing constraints by making optimizations like only checking the pipe nearest to the bird for collisions, or using fixed-point arithmetic.
Detailed Project Description
Flappy Bird implements complete game logic — board/state, rules, turns, scoring and win detection — behind a responsive interface.
How It Works
1. The game state (board, players, score) is modelled in data structures.
2. User input is validated against the rules before the state is updated.
3. The screen is redrawn after each move and win/lose conditions are checked.
4. Scores and settings are saved between sessions.
Technology Roles
- RP2040
- C
- VGA
- IR
- IMU
- audio
Implementation Steps
1. Design the board/screen layout and list the rules precisely.
2. Set up the project in C, Arduino IDE and create the game screens.
3. Model the game state (board, players, score, turn) in data structures.
4. Implement move validation, turn handling and win/draw detection.
5. Add rendering, animations, sound and score persistence.
6. Play-test extensively for rule errors and edge cases; polish the UI.
Key Features
- Rule enforcement
- Smooth rendering
- Score tracking
- Restart / settings
Expected Output
On completion the student will have a playable game with correct rules and score keeping.
Deliverables
- Complete source code with comments
- Database schema / data model and screen flow
- Project report with screenshots and results
- Demonstration-ready build
Technologies used
Hardware components
- RP2040
- IMU
Software & tools
- C
- Arduino IDE
Project demo video
What you get
- Working project / hardware kit, tested before delivery
- Complete source code with explanation
- Project demo and guidance for your viva
- Project report, PPT and IEEE paper support (on request)
Delivery & Payment
Delivery takes a minimum of two weeks from the date your inquiry is confirmed.
Payment is in two parts:
• 50% advance to start the project
• Remaining 50% before delivery
Note:
• Documentation and PPT are not included by default
• If you need documentation/PPT, it can be arranged for extra time and cost
We'll confirm the exact timeline and cost with you after reviewing your requirements.