Android Tetris Game Project with Source Code
This Tetris game was created with the Android Studio environment, written in Java. Tetris is a puzzle game in which geometric shapes called "tetrominoes" fall down onto a playing field, and the player has to arrange them to form gapless lines. Pajitnov took inspiration from pentomino, a classic puzzle game consisting of all the different
- Suitable forB.Tech/Diploma Android students
- Build time1-2 weeks
- LevelIntermediate
- Available atAjvika Labs, Kakinada
About this project
This Tetris game was created with the Android Studio environment, written in Java.
Tetris is a puzzle game in which geometric shapes called "tetrominoes" fall down onto a playing field, and the player has to arrange them to form gapless lines. Pajitnov took inspiration from pentomino, a classic puzzle game consisting of all the different shapes that can be made by combining five squares -- 12 in total -- with the goal of arranging them in a wooden box like a jigsaw puzzle.
To simplify things, he knocked that down to four squares, thus reducing the number of shapes from 12 to seven. He called the game Tetris, combining the Greek numeral "tetra" (meaning four) and tennis, his favorite sport.
Pajitnov himself was immediately hooked. "I couldn't stop myself from playing this prototype version, because it was very addictive to put the shapes together," he said on the phone from Seattle, where he now lives.
Software Requirement
Android Studio
Latest Version
Internet Connection
Java
Download link
Detailed Project Description
Android Tetris Game Project with Source Code implements complete game logic — board/state, rules, turns, scoring and win detection — behind a responsive interface.
How It Works
1. The game state (board, players, score) is modelled in data structures.
2. User input is validated against the rules before the state is updated.
3. The screen is redrawn after each move and win/lose conditions are checked.
4. Scores and settings are saved between sessions.
Technology Roles
- PIR
- Java
- Android
- SPI
Implementation Steps
1. Design the board/screen layout and list the rules precisely.
2. Set up the project in Arduino IDE and create the game screens.
3. Model the game state (board, players, score, turn) in data structures.
4. Implement move validation, turn handling and win/draw detection.
5. Add rendering, animations, sound and score persistence.
6. Play-test extensively for rule errors and edge cases; polish the UI.
Key Features
- Rule enforcement
- Smooth rendering
- Score tracking
- Restart / settings
Expected Output
On completion the student will have a playable game with correct rules and score keeping.
Deliverables
- Complete source code with comments
- Database schema / data model and screen flow
- Project report with screenshots and results
- Demonstration-ready build
Tetris is a puzzle game in which geometric shapes called "tetrominoes" fall down onto a playing field, and the player has to arrange them to form gapless lines. Pajitnov took inspiration from pentomino, a classic puzzle game consisting of all the different shapes that can be made by combining five squares -- 12 in total -- with the goal of arranging them in a wooden box like a jigsaw puzzle.
To simplify things, he knocked that down to four squares, thus reducing the number of shapes from 12 to seven. He called the game Tetris, combining the Greek numeral "tetra" (meaning four) and tennis, his favorite sport.
Pajitnov himself was immediately hooked. "I couldn't stop myself from playing this prototype version, because it was very addictive to put the shapes together," he said on the phone from Seattle, where he now lives.
Software Requirement
Android Studio
Latest Version
Internet Connection
Java
Download link
Detailed Project Description
Android Tetris Game Project with Source Code implements complete game logic — board/state, rules, turns, scoring and win detection — behind a responsive interface.
How It Works
1. The game state (board, players, score) is modelled in data structures.
2. User input is validated against the rules before the state is updated.
3. The screen is redrawn after each move and win/lose conditions are checked.
4. Scores and settings are saved between sessions.
Technology Roles
- PIR
- Java
- Android
- SPI
Implementation Steps
1. Design the board/screen layout and list the rules precisely.
2. Set up the project in Arduino IDE and create the game screens.
3. Model the game state (board, players, score, turn) in data structures.
4. Implement move validation, turn handling and win/draw detection.
5. Add rendering, animations, sound and score persistence.
6. Play-test extensively for rule errors and edge cases; polish the UI.
Key Features
- Rule enforcement
- Smooth rendering
- Score tracking
- Restart / settings
Expected Output
On completion the student will have a playable game with correct rules and score keeping.
Deliverables
- Complete source code with comments
- Database schema / data model and screen flow
- Project report with screenshots and results
- Demonstration-ready build
Technologies used
Hardware components
- PIR
Software & tools
- Arduino IDE
What you get
- Working project / hardware kit, tested before delivery
- Complete source code with explanation
- Project demo and guidance for your viva
- Project report, PPT and IEEE paper support (on request)
Delivery & Payment
Delivery takes a minimum of two weeks from the date your inquiry is confirmed.
Payment is in two parts:
• 50% advance to start the project
• Remaining 50% before delivery
Note:
• Documentation and PPT are not included by default
• If you need documentation/PPT, it can be arranged for extra time and cost
We'll confirm the exact timeline and cost with you after reviewing your requirements.